Prototype render · not gameplayIn development
Lost Jungle
Overgrown ruins. Hidden shortcuts.
Overgrown temple paths, fallen logs and a canopy that closes in on the track.

New worlds. Endless possibilities.
01Overview
A stylised 3D mobile endless runner built in Unity, with distinct worlds, multiple characters and a hybrid FreeFlow running system.
Endless Runner is a working title.
Lane-based precision blended with free movement.
Each world has its own look, hazards and pace.
A growing roster, including Big Keith and Bald Seagull.
Designed around touch control.
Prototype render · not gameplayIn development
Overgrown ruins. Hidden shortcuts.
Overgrown temple paths, fallen logs and a canopy that closes in on the track.
In development
Rain, chrome and electric light.
A rain-slicked skyline of signage and rooftops.
Artwork in production. Placeholder drawing shown.
In development
Thin air. Slippery lines.
Glacial ridgelines and ice-bound mountain passes.
Artwork in production. Placeholder drawing shown.
In development
The ground is running out.
Molten rivers and crumbling basalt, with the ground giving way behind you.
Artwork in production. Placeholder drawing shown.
03Characters
Character 01 / Playable character
One of the playable characters in Endless Runner.
Render pending. Placeholder shown.
Character 02 / Playable character
One of the playable characters in Endless Runner.
Render pending. Placeholder shown.
04Modes
Progress through the worlds in a structured run-by-run campaign.
Choose a world and chase your best distance on its own leaderboard.
05Media


Unity captures
to come
Promotional
artwork to come
Lost Jungle stills are Blender prototype renders of the environment. They are not gameplay and not final art.
06Status
Endless Runner has no public build, no beta programme and no announced release date. This page shows only what exists today.